This is a shader script that shades blast1.

BEGIN_SHADER

	glEnable(NGL_BLEND);
	glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);

	glEnable(NGL_DEPTH_TEST);
	glDepthMask(GL_FALSE);

	glMaterial (GL_SHININESS, 0.5);	
	glMaterialv (GL_AMBIENT,0.3,0.3,0.3,1.0);
	glMaterialv (GL_DIFFUSE,1.0,1.0,1.0,1.0);
	glMaterialv (GL_SPECULAR,0.7,0.7,0.7,1.0);
	glMaterialv (GL_EMISSION,0.1,0.1,0.1,1.0);
		
		
	glEnable(NGL_TEXTURE1);		
	glImportListTexture(0, "blast1");
	glSetCurrentListTexture(NGL_TEXTURE1, 0);
	
	glUseBetterMipmaps(0,2);
	glListTexParameteri(0,GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
	glListTexParameteri(0,GL_TEXTURE_MAG_FILTER, GL_LINEAR);


	glTexEnv(NGL_TEXTURE1,GL_MODULATE);

	glColor(1.0,1.0,1.0,1.0);
		
END_SHADER

